10/6 playtest
In class this week, our group had to design a card game with a travel theme to it. Players also had to shed their cards during the game. Our game changed quite a bit from our "conceptualization" phase of our playtest from Macklin and Sharp Ch 11. Last class, my group started thinking about rules and getting into the "prototyping phase" from Ch 11 and also did and "internal playtest." How our game works is that players are given a certain amount of cards and have to travel to different biomes, use materials to craft resources for survival until they make it back to civilization. Each biome is increasingly more difficult. We have 8 different resources that require sets of materials to craft. Yuo shed a card at the end of every turn. When we do audience playtests, I will be coordinating those. They will be "new player" playtests fro mCh 11 of Macklin and Sharp. Hopefully we can run about 5-7 of them to get enough variable and diverse feedback.
My Design Studio Craig W
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